Golgari has some powerful commanders. The Gitrog Monster, Meren, and others dominate that color combination, and if you’re not playing any of them it almost seems like you shouldn’t be playing Black/Green at all. I will say that, while not the most powerful, there are some Golgari commanders that are perfect for improving as a commander player. You can find them in any color pairing, but the deck that drastically improved my ability to play commander is my Izoni deck.
It started off as a bunch of junk from a few UMA drafts, and it slowly became a deck that can get rid of Indestructible angels and kill an opponent at well over 150 life. The deck has taught me how to properly assess threats, find the lines that you did not know exist, and make decisions based off of knowledge of the deck rather than emotion and politics. It may sound cold or not fun, but I have found that an efficient, well designed deck can be far more enjoyable than a truly powerful one.
In the deck tech I won’t be going over every card, just the ones that play a major role in the functioning of the deck. Also a few things before getting into specific cards. First is that the deck is not fully upgraded, and I intend to keep it that way. It still teaches me how to play the game more efficiently, and that is something every commander player needs. Second, the deck has been designed to gain momentum over the course of the game. It will start off slow, because it has been designed in a way that really lets you do no more than one thing at a time. You can ramp, or you can fill your graveyard. What you do depends on your opening hand as well as what your opponent is doing in the early turns. Now, let’s talk about some magic cards.
There are two main ways the deck will win. The primary win condition is that of a typical aristocrats deck. Cards like Blood Artist and Zulaport Cutthroat will close out the game.
The other win condition is through combat. This happens less often, and will usually happen following a combo. No matter which way you are going to win, you need to fill your graveyard with creatures. The deck runs forty four of them. A few important ones will actually do the graveyard filling. Creatures with dredge like Golgari Grave-Troll and Shambling Shell. Other creatures will have other abilities to help fill the yard like Underrealm Lich and Doom Whisperer.
After the yard is filled the best way to get to the win is by getting Razaketh on the battlefield and using the bugs that Izoni provided you with to tutor up the missing pieces. The normal way to win requires Phyrexian Altar and at least one aristocrat.
Cast Izoni, get bugs, sacrifice them all to the altar for mana triggering the aristocrat. Use the mana from the sacrifices to recast Izoni and repeat. The one thing you need to be sure of is that you have enough creatures in the graveyard to recast Izoni, who needs to make enough bugs to account for the increasing commander tax.
The other line to victory involves a sacrifice outlet, Mikaeus, the Unhallowed, and Woodfall Primus. It is a simple combo. Sacrifice the primus and it will persist back into play. Mikaeus will also recognize it as non-human and it will have undying as well. So you sacrifice it again and it comes back with a +1/+1 counter, and repeat. Each time the primus enters you can destroy a non-creature permanent. Guess what? Lands are non-creatures (usually). Destroy their mana, kill any creatures they have left, and swing in for the win.
There are some board wipes and removal in the deck, but for the most part it is subpar or creature based. The focus of the deck is to be technically challenging and to force you to focus on sequencing. The deck becomes infinitely harder to play if you don’t have a good idea of what the deck has, and how each card can change the current state of the game in your favor. Love the deck, and the deck will love you back.
I wanted to keep the deck tech on the shorter side, so instead of listing every card I’ll leave a link to my deck list at the bottom of the article. So, until next time.
Warper of Worlds
Card Images from: https://gatherer.wizards.com/Pages/Default.aspx