Dinosaur tribal is the name of the game today, and I’m here to give walk you through a list that will smash your opponents faces in. The deck has four parts: lands, dinosaurs, ramp, and other. So let’s start with the commander.

Gishath, Sun's Avatar

                Gishath is a 7/6 dinosaur avatar with trample, vigilance, and haste. He also has a triggered ability, which is the part that matters. Upon dealing combat damage, reveal as many cards from the top of your library as damage was dealt. You can then put as many dinosaur cards onto the battlefield from the revealed cards as you want. So we want to trigger that ability as soon as possible. The list we are going through today can consistently drop Gishath turn four, sometimes five if a bit unlucky, and in the past has swung in with the commander as early as turn three. So, let’s begin.

                The deck runs twenty five ramp spells. You read that correctly. Twenty five. I would run more if there were more that were both efficient and at least fairly budget, but apparently that is too much to ask for. The deck runs thirteen mana rocks and they are: Sol Ring, all three signets, all three talismans, Basalt Monolith, Chromatic Lantern, Commander’s Sphere, Gilded Lotus, Mana Vault, Thran Dynamo, and Worn Powerstone. Along with those comes twelve lands ramp spells: Harrow, Circuitous Route, Cultivate, Explosive Vegetation, Farseek, Grow from the Ashes, Growth Spasm, Nature’s Lore, Rampant Growth, Search for Tomorrow, Skyshroud Claim, and Into the North.

Into the North

                Into the North can only grab snow-covered lands, something to be aware of, before you go looking for one and realize you don’t have them. It is a lot of ramp, but the commander costs eight mana, so we need to make sure that we can accelerate at least a lot. I won’t keep a hand without five land/ramp cards, obviously in a good ratio, for fear of not being able to play the game. This is the commander deck I have had the longest, the Gishath I use is the one I pulled at prerelease a while back, so I can tell you, ramp is what makes this deck work.

                Next up, the monsters. The deck runs thirty three dinos, and that’s not including Gishath. As more dinos are released, the list will change. So here they are *Takes Deep Breath*: Bellowing Aegisaur, Burning Sun’s Avatar, Carnage Tyrant, Charging Monstrosaur, Deathgorge Scavenger, Etali, Primal Storm, Ghalta, Primal Hunger, Gigantosaurus, Goring Ceratops, Imperial Aerosaur, Kinjalli’s Sunwing, Majestic Heliopterus, Marauding Raptor, Mirror Entity, Polyraptor, Raging Regisaur, Raging Swordtooth, Ranging Raptors, Regal Behemoth, Regisaur Alpha, Ripjaw Raptor, Runic Armasaur, Silverclad Ferocidons, Taurean Mauler, Temple Altisaur, Territorial Hammerskull, Thrashing Brontodon, Trapjaw Tyrant, Verdant Sun’s Avatar, Wakening Sun’s Avatar, Wayward Swordtooth, Zacama, Primal Calamity, and Zetalpa, Primal Dawn. Many of those will soon be leaving the deck for more efficient/productive dinosaurs, but they are here for now. There is not much to say other than that these are the best dinosaurs available right now.  With the two big parts of the deck down, I’ll go over the cards that are not land, ramp, or dinosaurs.

Zacama, Primal Calamity

                There are four cards that do not fall into any of the other categories. Two enchantments, and two instants. The first enchantment is Pyrohemia, which can be used to trigger enrage on some of the dinosaurs, wipe the board, and sometimes kill an opponent or two.


                The other enchantment is Warstorm Surge.

Warstorm Surge

                The deck runs that because the dinosaurs in the deck can be described as huge, large, buff, swol, chunky, and sometimes even hefty. They deal a lot of damage. The instants are in there against my will. I have a friend that forced me to put both Swords to Plowshares and Path to Exile in the deck. I haven’t taken them out because that is more effort than it is worth, and as much as I yell at him to make changes in some of his decks, he gets to have a few as well. So, that’s why this deck has removal. It’s his fault. Other than the cards listed above all that is left is the mana base. My recommendation would be to use snow-covered basics for the extra rampant growth, but otherwise it is your standard Naya mana base. I try to avoid tapped lands as they slow down the arrival of Gishath, but that is your choice. Until next time.

Warper of Worlds

Full decklist: https://tappedout.net/mtg-decks/26-04-18-jtb-gishath-suns-avatar/

Card images from: https://gatherer.wizards.com/Pages/Default.aspx