Top 5 Cards for Commander From Modern Horizons
What’s up my fellow spell slingers? Got a few hot takes for you today from Modern Horizons. In case you don’t know, Modern Horizons (MH1) is a set designed to skip standard legality and go directly into modern. It’s a genius idea and seems to have been executed very well. It provides us with a fun, unique, and complex limited format, as well as some awesome modern playables. Above all it gives the commander format some of the best cards to be printed for a while. It also gave us eight new commanders, and a reprint of Kess, previously a commander exclusive.
To get some more info on the new commanders go take a look at the commander review articles posted on the site.
Now for the moment you’ve all been waiting for, the hot takes of the night. My top five cards for the commander format from modern horizons.
5. Force of Rage
Lololol. I’m kidding. This card is really bad. Alright, for real this time. My top five starts with:
5. Goblin Engineer
This card is really good. This card is basically Entomb for artifacts. The second ability is a nice bonus for it being a creature and cost an additional mana. Imagine casting this and putting Paradox Engine or Darksteel Forge into your graveyard. Then you cast Trash for Treasure sacrificing something small or irrelevant.
BAM! That’s five mana to tutor an artifact of your choice from your deck to the battlefield. It’s a strong ability that is not hard to abuse.
4. Tectonic Reformation
I’m pretty sure this goes in almost every mono-red and boros deck. It turns extra lands stranded in hand into spells to cast or more lands to cycle away. This card is a big help for red and the color pair that people always regret playing, unless you’re playing Feather (*wink*). While this absolutely gives boros another boost, it also goes in a couple other decks. Lands decks that can run red also love this card, especially Lord Jundypants. Oh! Excuse me. I mistyped there. I meant to say Lord Windgrace.
Cycling lands for cards and then bringing them back practically for free is really strong. Tectonic Reformation is a card the will see a lot of play. It will never be as strong as Smothering Tithe, but it helps the decks that need it almost as much.
3. Hall of Heliod’s Generosity
Hall of Heliod’s Generosity is a great land similar to Academy Ruins. The ruins functions the same way as the hall except for artifacts and the cost is blue rather than white. The land doesn’t go in every deck that runs white, but any deck that does run important enchantments should run it. Enchantress decks like Tuvasa, the Sunlit or a Karametra deck would run this land to get back the enchantments essential for the deck.
The card is very good, and while not as popular as artifacts being able to get back your key enchantments is both necessary and powerful.
2. Force of Negation
Free counter spells are no joke. This card is amazing. The name clearly references two other cards: Negate and Force of Will. Negate counters any non-creature spell, as does Force of Negation (FoN). In addition to that if the spell gets countered it gets placed into exile rather than the graveyard. This is important against graveyard themed decks like The Gitrog Monster and Lord Windgrace. It is a nice bonus, but it is not the only nice thing about this spell. FoN also works similarly to Force of Will (FoW) in that you can exile a blue card from your hand to cast it instead of paying its mana cost. The way FoN is different from FoW is that it only counters non-creature spells. Regardless of that one minor downside, FoN is an absolutely amazing card and should be run in any deck looking to do some controlling.
1. Echo of Eons
This card is so freaking good. At six mana it is a wheel that shuffles all graveyards and draws you a new hand of seven. A good card if you left it there. Not really top five material, but commander playable for sure. But wait! There’s more. Once Echo of Eons is in your graveyard you can cast it for its flashback cost of blue and two generic……….. WHAT!?! This thing is Timetwister from the freaking graveyard.
For those who don’t know, Timetwister is one of the power nine. The power nine are some of the most powerful cards ever printed in magic. This card is so good, so powerful, and I love it. It is a big addition to the massive commander card pool.
Those are my top five, let me know in the comments what your top five are, and I definitely want to hear which of these five you play in your decks.
Until next time.
Warper of Worlds
The card images were obtained from: